To do so, it will cost $1,875 a day, according to Adwhirl, which aggregates a handful of ad networks to help publishers monetize their apps on the iPhone. (If you remember, Adwhirl recently got attention for sparing with AdMob about its policies on aggregators).
Since paying that big sum is not practical, Adwhirl has another suggestion: develop a free iPhone app that will generate a large user base, and then leverage those users it to drive traffic to your paid app. The idea is not super original. Game companies commonly offer free versions to get people hooked in hopes of converting them over to paying customers. However, Adwhirl does a good job of explaining why. More on that after the jump....
Adwhirl writes in its blog that this approach works because it takes about only 2,500 downloads a day to become one of the most downloaded free apps for a particular category-which is more attainable than becoming a top paid app. "For us, the solution was simply to release a few free apps, which quickly gain many ?throwaway? users and offer an effective channel to advertise the apps that were important to us." But why are free apps easier to get users for? Because right now, only a quarter of all apps are free, even though they generate 95 percent of all downloads.
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